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Zombie Army VR
XR Games
During the marketing campaign for Zombie Army VR, I contributed by creating in-engine cinematics to enhance and diversify the trailers. This entailed learning Unity and its Cinemachine toolset. They feature throughout the Reveal and Story Trailer.
Additionally, I documented best practices while learning, providing guidance to the team and establishing a pipeline for us all to use. Responsible for Blocking, Cameras, Set-dressing, Lighting, and Compositing whilst adhering to the constraints of the in-game graphics.
Credits
Cinematic Artist
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