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ZOMBIE ARMY VR

During the marketing campaign for Zombie Army VR, I contributed by creating in-engine cinematics to enhance and diversify the trailers. This entailed learning Unity and its Cinemachine toolset.

In addition to my cinematic contributions, I documented best practices, providing guidance to the team and establishing a cohesive pipeline for an efficient workflow.

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Responsible for Blocking, Cameras, Set-dressing, Lighting, and Compositing whilst adhering to the constraints of the in-game graphics.

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