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Video Editor, Motion Designer
& Cinematic Artist
.

About

Hey, I’m Hayley! Storytelling has always been a big part of who I am - whether it’s films, games, or unique visuals. My creative journey began at 11 when I started making video game montages on my family computer. What started as a hobby has since grown into a career I’m truly passionate about.

I started out working on short films and commercial projects, learning the ropes in editing, visual effects, and motion graphics - expertise I still use daily. My love for video games eventually led me to crafting trailers and cinematics, which got me experimenting with 3D. Along the way, I’ve been getting more familiar with Unreal Engine, Unity’s Cinemachine, and Blender - tools that let me bring together my love for cinema and games.

Currently, I'm the sole in-house Cinematic Artist and 3D Generalist at DoubleJump, I create cinematics and marketing art, adapting to whatever tools or engines the project demands. I also handle video editing, motion design, and game capture for trailers, developer diaries, and other promotional content. Additionally, for larger cinematic projects I manage the outsourcing of support, making sure everything meets client expectations. Previously, I worked as a Senior Video Editor in-house at Rebellion Games.

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Featured Work

I'm always looking for new ways to connect with people. If you're interested in working with me or just want to chat, please reach out!

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