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SPEEDBALL

Rebellion North

During my time working on Speedball, I played a key role in creating internal trailers, introducing efficient workflows, and establishing the foundation for what would become the cinematic section of the Early Access trailer.

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I produced internal trailers for pitching and development, combining game capture, custom cinematics, and editing to effectively convey the game’s vision. Additionally, I filmed motion capture sessions for behind-the-scenes content and gained hands-on experience operating virtual cameras on set.

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A significant aspect of my role involved leading the establishment of efficient workflows within Unreal Engine, as well as developing blueprints and documentation to streamline cinematic creation within the team. Key blueprints I created included multiple dynamic lighting rigs and customisation tools for characters and arenas, specifically designed for use in both the editor and sequencer. These tools were widely adopted across Rebellion's marketing teams, demonstrating their versatility and impact.

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My contributions to layout, cinematography, and lighting are featured in the cinematic section of the Early Access trailer. Although I left Rebellion before the trailer's completion, a lot of my work remained relatively unchanged. After my departure, Tom Lewis from Rebellion's video team took over the trailer production, adapting it to ongoing development changes and editing the final trailer, which included newly captured gameplay footage.

 

Below are some of my favourite shots that I contributed to in the Early Access trailer.

SCOPE

Cinematics

Trailers

YEAR

2023-2024

ROLE

Cinematic Artist
Video Editor (Internal)

Blueprint Designer

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Featured Trailers.

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