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Lords of the Fallen 2.0
CI Games
For the Lords of the Fallen 2.0 reveal video, I was responsible for video editing, gameplay capture and creating custom cinematics in Unreal Engine. I also directed co-op gameplay sessions to highlight the game’s multiplayer mechanics, coordinating player actions and camera work to ensure clarity and visual impact. I heavily collaborated with Sam Ransome-Williams, who supported the capture process. The video was well received by the community and helped showcase the scale and polish of the 2.0 update.
Credits
Video Editing, Game Capture and Cinematics
Custom cinematics I made for the trailer using Unreal Engine.
A few highlights of my game capture from the trailer. Captured with debug cameras.
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